You’re almost there! Now you are going to launch your app on App Store, here is our updated checklist for the App Store submission for iOS 11 apps.
Continue reading “Preparations you may have missed before submitting an iOS 11 app”
The Internet seems to be always available nowadays. Thanks to the mobility of phones and tablets, mobile app developers can design their apps with a variety of features that assume the Internet connection is stable and let users experience tithe unleash the power of the convenient and efficient network services. Social media apps such as Facebook, WhatsApp and Instagram are good examples. However, how would theses apps function when there is no stable internet connection?
Continue reading “Offline-First: No More Network Connection Error”
For QA in an agile development team, SPEED is everything. It is a game on a high-speed roundabout, developers introduce new features and fixes every day, and you better test everything before the next iteration. Besides the new features or fixes, you still need to handle a full UI regression smoke test, how is that possible? Hire more staff? Test automation is a way out for smart teams, and that’s what we do at Oursky.
Continue reading “Journey Through Agile Test Automation”
We’ve been dealing with many many different apps. App quality and usability are always our core values we never settle for less.
There are some common UX mistakes that engineers often overlooked. Getting these discovered and handled, one can build greater apps.
Get ready, here are our top 10:
Continue reading “Top 10 Mobile App UX Design Mistakes”
You’ve been working hard preparing for your launch to AppStore. The final step is getting it submitted to iTunesConnect.
You have to fill in the app details, upload the app icon, localized descriptions and preview images— upload them one-by-one going through your list of localizations for each supported device in English; one-by-one for each device in French; one-by-one for each device in German, etc, etc.
OK, 13 languages.
You have to upload screenshots one-by-one for each device, for each locale. Oh that’s O(n²)
Let’s say you have built an awesome app for iPhone & iPad and now it’s ready for launch.
Question, how many preview images exactly do you have to add?
The answer is simple. For each locale, there are 3.5-inch, 4-inch, 4.7-inch, 5.5-inch and iPad screenshots (and don’t forget the upcoming iPad Pro). There are 5 images in each set, that gives you 5 x 5 = 25 pcs for each locale.
Needless to say, you will have to organize 25 x 13 = 325 preview images to iTunesConnect. Sounds scary right?
Continue reading “Manage your AppStore Preview Images in one place – make your life easier with ShotBot”
In WWDC2015, Apple announced iOS 9 for iPhone and watchOS 2 for iWatch. It has been a huge revamp for watchOS. Not until now, a watch app finally runs natively on the watch.
That means the code is now executing on your watch instead of the phone. By reducing multiple times of data transfer between devices, this is going to make the app loads a lot quicker and responds in a shorter period of waiting time.
Continue reading “Spentable (Expense Tracker): How we built our first app for watchOS 2”
Get crash reports from Sentry
We have been using Sentry for collecting crash reports and stack traces for our front-end js, Python, and Rails applications. It is reliable with affordable pricing. Simple to setup with it’s open-source SDK.
However, there’s a fundamental problem when it comes to iOS.
Continue reading “Better StackTrace for iOS crash report from Sentry on Slack”